The game’s head developer Ryan Vandendyck found the time in his busy schedule to sit down with us and talk about Waveform; everything from how it started off as a part time project to it’s final destination on Steam in February 2012. Read on to find out how, of all things, Mario helped shape Waveform to what it is today, as well as how important community feedback was to altering the design and ideas present in Waveform.
Portfolio for Chris Priestman
The collected works of freelance gaming journalist Chris Priestman
Wednesday 7 December 2011
IGM - Riding The Space Wave: Ryan Vandendyck On Waveform
IGM - Pudding Panic Review
Friday 25 November 2011
Hooked Gamers - Why Naughty Dog(s) Shouldn't Play With Guns
Hooked Gamers - Serious Sam 3: BFE Review
Wednesday 23 November 2011
IGM - Waves Review
Sunday 20 November 2011
Hooked Gamers - What Type Of Skyrim Player Are You?
IGM- Saving Morons To Save The Industry: Simon Dean On Folk Tale
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