The game’s head developer Ryan Vandendyck found the time in his busy schedule to sit down with us and talk about Waveform; everything from how it started off as a part time project to it’s final destination on Steam in February 2012. Read on to find out how, of all things, Mario helped shape Waveform to what it is today, as well as how important community feedback was to altering the design and ideas present in Waveform.
Wednesday, 7 December 2011
IGM - Riding The Space Wave: Ryan Vandendyck On Waveform
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