The game’s head developer Ryan Vandendyck found the time in his busy schedule to sit down with us and talk about Waveform; everything from how it started off as a part time project to it’s final destination on Steam in February 2012. Read on to find out how, of all things, Mario helped shape Waveform to what it is today, as well as how important community feedback was to altering the design and ideas present in Waveform.
Wednesday, 7 December 2011
IGM - Riding The Space Wave: Ryan Vandendyck On Waveform
IGM - Pudding Panic Review
Friday, 25 November 2011
Hooked Gamers - Why Naughty Dog(s) Shouldn't Play With Guns
Hooked Gamers - Serious Sam 3: BFE Review
Wednesday, 23 November 2011
IGM - Waves Review
Sunday, 20 November 2011
Hooked Gamers - What Type Of Skyrim Player Are You?
IGM- Saving Morons To Save The Industry: Simon Dean On Folk Tale
IGM - inMomentum Review
Thursday, 10 November 2011
IGM - Ignite Review
Tuesday, 8 November 2011
Hooked Gamers - Serious Sam: The Random Encounter Review
Friday, 4 November 2011
IGM - Neon Zone Review
Wednesday, 2 November 2011
Hooked Gamers - Grand Theft Auto V Preview
Tuesday, 1 November 2011
IGM - To The Moon Review
Friday, 28 October 2011
Hooked Gamers - The Book of Unwritten Tales Review
Friday, 21 October 2011
IGM - Friday Fiver: Five Games For Under £5 Each!
Hooked Gamers - Dark Souls Review
IGM - Orcs Must Die! Review
Saturday, 15 October 2011
IGM - Xotic Review
Xotic sticks out like a sore thumb amongst other shooters. A simple glance at a screenshot will prove this. There are colours barfed up everywhere and it appears that more familiar weaponry such as a standard barrel-and-trigger gun, has been replaced with a large fly. You are bound to question exactly what it is that you are looking at and how many drugs you have taken. But while Xotic may look a million miles away from your typical shooter, it is arguably more of a shooter than the current majority in the genre. You are probably more interested in the fly though, aren’t you?
Wednesday, 12 October 2011
Game Tunnel - September 2011 Independent Games Round-Up
IGM - Gemini Rue Review
After Gemini Rue delivered its final message about the human condition, I found myself sat upright before my monitor as the end credits rolled, applauding. But what was it that had caused me to feel the need to demonstrate a physical appreciation of the game in a room occupied by only myself? Mental disabilities aside, let’s just say that Gemini Rue is a poignant package that commands the respect it deserves.
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