Wednesday, 7 September 2011

IGM - Fortix 2 Review



Oh ye valiant knights, come hither and cast thy magic over yonder to cleanse and save ye once humble origins from the evil Xitrof. Okay that’s quite enough of that. Nemesys Games describe Fortix 2 as a reverse turret defence game, but it seems much more than that with its addictive land-grab gameplay clearly deriving from the likes of Qix. Fortix 2 is designed in a way that makes it very hard to put down due to its satisfying risk-reward gameplay. It is surprising how far a simple idea can go towards making such an addictive and challenging experience.

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Hooked Gamers - 4 Reasons Why Halo 4 Could Be The Series' Best

With Bungie moving onto greener pastures and leaving their most famous franchise behind, the future of the Halo series has been left in the hands of off-shoot studio - 343 Industries. The announcement of not only a new entry into the Master Chief storyline, but a whole new trilogy of games has many of us excited, yet we can only doubt the capabilities of 343i, until we hear word of some concrete details. Alas, we do hold faith in 343i, and we have compiled 4 reasons as to why the onset of this new Halo trilogy will hopefully not be a repeat of the disappointment that was the second Star Wars trilogy.


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Hooked Gamers - How Arabic Games Are Fighting The War On Error

Video games have become a large part of culture in a multitude of countries around the world. The biggest industries are comfortably located within Japan and America, so it is uncommon to see games represent cultures outside of these – represent them fairly, that is. An exception is Europe, which currently has a growing industry with many indie games grabbing a lot of attention from press, and bigger titles like the Polish The Witcher II: Assassins of Kings and Swedish-developed Battlefield 3 being part of mainstream gaming fare. Quite unsurprisingly, Arabic game developers do not share such a successful story – yet, their work holds a high significance in the future of the gaming industry.


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Tuesday, 14 June 2011

IGM - 5 Indie Games That Will Mess With Your Head



If there is one genre or collection of games that can only really be found within the indie gaming scene, it is experimental games. On my many trips around the net I often stumble across some games that astound me for various reasons. I am specifically interested in games that blow my expectations out of the water and completely surprise me by bending or just completely abandoning typical conventions of game design.

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IGM - 1916: Der Unbenkannte Krieg Review



As far as delivering an experience goes, 1916 is outstanding and will remain as one that will stay with me. The game immediately draws comparisons to Amnesia: The Dark Descent due to the horror it is able to induce into its players. To get the full experience of 1916 requires a playthrough in the dark with headphones on, the game design does the rest. As far as atmosphere goes, the game gets it right. I am in love with the visual design especially. Admittedly the graphics let the game down in places, but the ‘authentic’ black and white, grainy style really adds to the grim setting of the game. The first person perspective and lack of HUD only enhances this further and allows the player to get really immersed into the environment.

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Hooked Gamers - The Elder Scrolls V: Skyrim Preview



One of the most anticipated titles of the year is The Elder Scrolls V: Skyrim. With long-time competitors Bioware being shunned by players, Bethesda has an opportunity to seize the day. The pressure is on them more than ever to deliver the game that players are hoping for. Failure to do so could potentially mean that this year will see the fall of not just one, but two heavenly figures from the sky.

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Hooked Gamers - L.A. Noire: Error, Does Not Compute



L.A. Noire is undoubtedly one of the most important games in video game history. Its release is significant as it marks the point at which the line between cinema and games blurs. Some would argue that Heavy Rain did a lot to meld the two and, being released in 2010, beat L.A. Noire to the punch. This is true, but it didn’t go far enough. L.A. Noire’s film noire ambiance and unique style of play make it the first game to truly straddle the threshold.

But... is that a good thing? I am not so sure.

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