Friday 25 November 2011

Hooked Gamers - Why Naughty Dog(s) Shouldn't Play With Guns



Since debuting with Crash Bandicoot in 1996, Naughty Dog have gone from strength to strength and have picked up quite the following on the way. With three well-loved franchises under their belt, history suggests that their next move is to create another new franchise. What that might be, I can only guess at but whichever direction they decide to go, I’m hoping that they drop guns completely in their next game. Why? Because they don’t do guns all that well, because it is beginning to spoil my fun and because they have a track record of making great games that focused on other things than guns.

Hooked Gamers - Serious Sam 3: BFE Review




As a whole generation of gamers grows older, we can mark this year as a threshold. It is the swivel point at which we filter out old gaming practices from earlier decades, in a harsh but fair sentiment. As part of this, we all desperately placed our hopes in Duke Nukem Forever to prove that the classic first-person shooter can be brought with us into the forthcoming decade. Disgracefully, it only moved towards hammering another nail in the coffin. Due to this mishap, it seems that Serious Sam 3 may be the last chance for the classic uber-masculine, twitch shooter to survive the cull. All that back-pedalling does not exactly get us started in the right direction though.

Wednesday 23 November 2011

IGM - Waves Review


Rolling around in digital excrement may not be the best way to describe Waves. Perhaps surfing the ripples of electronic water, or riding the silky flow of the River Lethe. Ah yes, that would do; for supping from Waves would induce a certain forgetfulness due to its epileptic, tooty-fruity extravagance, as was the suffering of those who drank from the Lethe. Genius.

Sunday 20 November 2011

Hooked Gamers - What Type Of Skyrim Player Are You?



Bethesda's magnum opus, Skyrim, is one of the most vast cRPG's ever made. With a huge variety of things to do, and just so much of it, there are clearly several different ways to play the game. It's a tradition with RPG's to cast player's into different categories. See if you spot any similarities in your own play style with the few we have listed below. Keep in mind what this may say of your own personality as well.

IGM- Saving Morons To Save The Industry: Simon Dean On Folk Tale



Being part of the game development industry as it was just blooming, Simon Dean was disappointed when budgets began to soar, risk taking went amiss and creativity dwindled. Recent trends and available avenues in indie development ignited that spark of enthusiasm once again though, and Simon was encouraged to create his very own development studio called Games Foundry, despite being absent from the scene for over a decade. The recently formed collaboration of developers under Simon have been working on their first project and are just starting to unveil its shining glory unto the world. Folk Tale is a comedy, fantasy RTS that has its players attempting to save a town of morons from themselves, as well as the tide of monsters ready to bash their thick heads in.

IGM - inMomentum Review


Speed running is one of the oldest community driven practices in gaming. It requires a high level of skill and hours upon hours of practising. It could even be considered an art form in itself, and it is exactly this premise that inMomentum is fuelled by. Since competing in community made speedrun levels of Quake, gamers have been waiting for another chance to show off their skills in a finely tuned realisation of the sport, and inMomentum might just be the game they have been waiting for.

Thursday 10 November 2011

IGM - Ignite Review



Screeching wheels and burning rubber has taken a backseat to pedantic stats fiddling in the racing genre recently. Surely the thrill of the race should always be the focus in a game; the big titles pretentiously adhere to the label ‘simulator’. How fancy. You know what? Keep your fine tuning, posh voiced narrators and la-di-dah pitstop cutscenes; you’ll find me on the track actually having some fun in Nemesys Games‘ Ignite.

Tuesday 8 November 2011

Hooked Gamers - Serious Sam: The Random Encounter Review



Croteam have committed an admirable deed by letting smaller developers create a game based around their Serious Sam franchise, even if it does double up as a clever marketing ploy. There have been some wacky and adorable creations as a result, and considering they are all based on the same source material, there is a fair bit of variation as well. Random Encounter looked to be another exciting and creative spin on the Serious Sam franchise. It takes the cult FPS and weaves it into an RPG of some sort. Sceptical? Believe us, so were we.

Friday 4 November 2011

IGM - Neon Zone Review



Neon lights are usually associated with exquisite night time entertainment, of a varying sort. There is an allure about that fuzzy, colourful glow that just invites you in, as if emitting a trance-inducing radiation. If a survey was taken asking people what distracts them the most, neon lighting would probably come just under “shiny things”. House On Fire‘s smartphone game, Neon Zone, has had us staring at it’s beautiful visuals for long enough now so that we can give an assessment. The task is trying to pen up this review without glancing over at the game again for fear of not being able to tear our eyes away for another hour or so. Must. Not. Look. At. Distracting. Lights.

Wednesday 2 November 2011

Hooked Gamers - Grand Theft Auto V Preview



Grand Theft Auto IV was announced back in March 2007. The hype surrounding Rockstar's more gritty realisation of their figurehead series was unmatched. Until now. Grand Theft Auto V has officially arrived with the announcement trailer and the first flood of details. After all the rumors being built up by eager fans for the last year or so, what is this mammoth title all about?

Tuesday 1 November 2011

IGM - To The Moon Review




Dreams are often most profound when they seem the most crazy. Such as Johnny’s impulsive wish of going to the moon, despite not being able to give reasons why. Perhaps it is dementia, or the culmination of a life lived full of regret; but Johnny’s last dying breaths are spent upon calling the people capable of delivering the impossible. To live our dreams. It sounds pretentious at best, but nothing will prepare you for the magnitude of the journey in To The Moon. Grab the nearest box of tissues.