The game’s head developer Ryan Vandendyck found the time in his busy schedule to sit down with us and talk about Waveform; everything from how it started off as a part time project to it’s final destination on Steam in February 2012. Read on to find out how, of all things, Mario helped shape Waveform to what it is today, as well as how important community feedback was to altering the design and ideas present in Waveform.
Wednesday, 7 December 2011
Friday, 25 November 2011
Wednesday, 23 November 2011
Sunday, 20 November 2011
Thursday, 10 November 2011
Tuesday, 8 November 2011
Friday, 4 November 2011
Wednesday, 2 November 2011
Tuesday, 1 November 2011
Friday, 28 October 2011
Friday, 21 October 2011
Saturday, 15 October 2011
Xotic sticks out like a sore thumb amongst other shooters. A simple glance at a screenshot will prove this. There are colours barfed up everywhere and it appears that more familiar weaponry such as a standard barrel-and-trigger gun, has been replaced with a large fly. You are bound to question exactly what it is that you are looking at and how many drugs you have taken. But while Xotic may look a million miles away from your typical shooter, it is arguably more of a shooter than the current majority in the genre. You are probably more interested in the fly though, aren’t you?
Wednesday, 12 October 2011
After Gemini Rue delivered its final message about the human condition, I found myself sat upright before my monitor as the end credits rolled, applauding. But what was it that had caused me to feel the need to demonstrate a physical appreciation of the game in a room occupied by only myself? Mental disabilities aside, let’s just say that Gemini Rue is a poignant package that commands the respect it deserves.
Sunday, 9 October 2011
Despite the capacity to tell stories in a whole myriad of ways, the most popular games simply adopt a cutscene enamoured, Hollywood-style narrative. It's disappointing to say the least. That is why we need more games like OIO. This sidescrolling puzzle platformer weaves a promiscuous plot by dropping its players straight into the peculiar. The inevitable curiosity of the player is only resolved through the gameplay; a drip-fed reward that drives a constant need to solve the mystery of the eponymous character's situation. Its narrative hook dismisses the usual action-packed formula and instead favours a slow pan across its twisted environments. Uncanny Games certainly know how to create an atmosphere worthy of their name.
Tuesday, 4 October 2011
Sunday, 2 October 2011
“Nobody can die in this game!” moans Death as he sits atop a crate, kicking his pink bunny slippers to and fro. He continues to complain about his destitute situation; finding himself in a point-and-click adventure rather than a role-playing game in which hundreds of rats are killed before even reaching level two. Confused by Death’s references to ‘the game,’ Wilbur the Gnome exits the miserable conversation that he describes as “deathly unhappy.” As soon as those words exit his lips he turns to the player and apologizes for the terrible pun and claims it will not happen again. Moments like this epitomize my love of graphic adventure games. The Book of Unwritten Tales marks a glorious return to the root of their existence. It is a breed of game that is best described as the love child of Lord of the Rings and Monkey Island.
Thursday, 29 September 2011
IGM - A Game of "Grutte" Proportions: An Interview With Triangle Studios About Cross of the Dutchman
Monday, 19 September 2011
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You may be forgiven if you happen to glance at R.A.W. (Realms of Ancient War) and instantly adopt an expression of discontent. Your next choice of words are bound to be "not another Diablo clone!" Well, the developers actually prefer the comparison to Baldur's Gate: Dark Alliance, so take your pick. Now that we all know where we stand with Wizarbox's fantasy hack 'n' slash, the question is whether it will actually be worth picking up as we await the eventual date of Blizzard's third. We went hands on with the game at this year's Gamescom and can say that despite being one of the most generic games alive, it is still fun to play.
Tuesday, 13 September 2011
Game Tunnel is proud to publish the first truly new Independent Video Game Round-up in almost 2 years. The Monthly Round-Up was a staple of the old Game Tunnel. Welcome to the August 2011 Independent Video Game round-up, the latest in our long-running panels that review all the latest Indie games. Read reviews from each of the panelists on all 10 games in the August Independent Video Game round-up.
Saturday, 10 September 2011
When a game goes out of its way to try and revitalise a style of game that has seemingly gone out of fashion, I am immediately inclined to nod approvingly while politely applauding. Hard Reset is one of those. While it may appear to be a classic shooter at face value, it does break a few rules of the genre. Unfortunately, this turns out to be a slight degradation on top of the old formula, rather than the refreshing quip of innovation that it so clearly wants to be.
Wednesday, 7 September 2011
Finnish game developers have a reputation for being technical experts in their craft. This combined with a spark of creativity has led to a thriving native industry. Housemarque’s Outland is a game that certainly justifies the reputation of their nationality – it is a smooth and visually stunning game.
There is something about being a cybernetic psychic monk assassin that is inherently exciting. In the world of E.Y.E. Divine Cybermancy, you play as just that. The game itself is heavily inspired by Deus Ex with its main focus being to allow players a choice as to how they approach each mission. E.Y.E. is also set within a dark cyberpunk world and plays like an FPS/RPG hybrid. The game is fairly deep and gets the blood flowing into those old hardcore gaming veins that were starting to run dry. The game makes a strong impression from the offset but, unfortunately, its premise proves to be just a little too ambitious for the ten young developers at Streum On Studio. What they have managed to achieve is certainly commendable though, and will no doubt be a popular cult game for years to come.
Recently forming after a break away from Ubisoft, DONTNOD Entertainment has ambitious intentions. Revealing the premise of their third-person action adventure at Gamescom, the small team flaunted more than just an air of mystery surrounding their carefully chosen words. Prying questions led to raised eyebrows and muted lips, but we left the meeting optimistic and confident of the talent at work on their first effort, Adrift.
Bethesda invited us behind closed doors to watch an extra long gameplay demonstration of Prey 2 at this year's Gamescom. As fans of the original, we jumped at the chance. Anyone who has played Prey will remember it as a surprisingly fresh shooter. Its gripping Cherokee protagonist Tommy, innovative environmental puzzles and unique spiritual powers made traipsing around the slimy alien Sphere a worthwhile experience. The news that Prey 2 would be dropping all of these features caused something of an outrage, but before condemning the title to a fate worse than hell, consider that Human Head Studios are out to maintain the fresh feeling of its predecessor rather than lazily create another 'more-of-the-same' sequel.
When describing Salem, there are a lot of familiar phrases that will immediately persuade players to call it a Minecraft clone. But here is an interesting fact: the developers have never played Minecraft. Sitting down with Seatribe at Gamescom, they were very excited to show us their upcoming free-to-play, browser based crafting MMO. Pitched as a successor to their previous effort, Haven & Hearth, Salem gets to grips with the witchcraft of 16th century New England.
Paradox was proud to announce the Fatshark developed War of the Roses in Cologne. We knew instantly that this was the game we were looking for. We were told to imagine a medieval Britain, full of knights, battlegrounds and castles and to then combine this with potentially large-scale multiplayer battles, complete with a Call of Duty-esque ranking system and stats feedback. We lapped up as much information about the game that Fatshark was willing to feed us and found that we were still left ravenous for more after tasting their delectable comestible.
Our interest was piqued with the recent announcement of Legends of Pegasus from Novacore Studios, and we were pleased to talk to the developers of this promising sci-fi strategy game at this year’s Gamescom. Our first glimpse at the gameplay unveiled a game that definitely outshone our anticipations, and proved that old and often forgotten genres can still impress when in the right hands.
The German produced role-playing game, The Dark Eye, has been around for over 25 years and is equal in size, scope and detail to Dungeons & Dragons. But whereas Dungeons & Dragons has been converted into a computer game a countless amount of times, The Dark Eye remains to be a fairly untouched source. This is where The Dark Eye: Demonicon comes into play, hoping to utilize the vast universe of The Dark Eye and convert it into a loyal, fantasy cRPG.
Uncharted: Golden Abyss will be Mr. Drake’s first portable outing, hence it seems natural to question whether Sony’s new handheld will be capable of delivering the high expectations of the series. Golden Abyss will need to pull out all the stops to showcase the capabilities of the device and to point the way for the Vita’s future.
Twisted Pixel is a small studio that became renown for their blend of laugh-out-loud humour and outrageously fun gameplay. It seemed that success had swelled in their head after The Maw and 'Splosion Man, however, as their last title, Comic Jumper, was a masturbatory exercise that only offered a bland tasting gruel as gameplay. Taking a step back, Twisted Pixel have followed in the steps of the Pac-Man series by creating Ms. Splosion Man. Ms. Pac-Man is one of the most popular games of all time because of the many great improvements it made over its predecessor. Will Ms. Splosion Man be able to follow this example? We managed to get some alone time with the lady herself, and made sure to place our hands all over 'Splosion Man’s other half.
Limbo is a game that needs no introduction. When Playdead’s side-scrolling debut hit the Xbox 360 last summer, it struck a chord with just about everyone who played it. Fortunately for those who were unable to experience this unique title, a PS3 and PC version has now been released, so there really are no excuses to not pick up this must-play title. Those who already own the Xbox 360 version may want to consider purchasing Limbo once again, not just to support the fantastic talent who made the game but also because some extra content has been added to these new versions.
Many a year has passed since us mortals have had a chance to take the reins as a mighty deity. Over the years our hands have caused the destruction of civilisations, foiled the plans of overzealous dictators, and created tropical paradises. Quite rightly, the ‘god’ sub-genre of games is a much sought after one, especially as they crop up infrequently and are rarely fun to play when they do. This is why From Dust will immediately grab the attention of the needy and the desperate; those long awaiting souls grasping for a sense of power. Using a well-known formula, From Dust manages to weave its own take on the genre to a pleasant result. The focus of the game is not so much on creating your tribe or civilisation and then taking control over all of the land for yourself. Instead, players partake in what can only be described as an epic battle between a god and Mother Nature.
Time to drop your linen and start your grinnin’ ladies! Ms. Splosion Man is here, so chalk one up for the girls, because this sequel is definitely a huge improvement over its male counterpart. Splosion Man was a crazy platformer that offered both a challenge and laugh-out-loud gameplay, but Ms. Splosion Man takes the legacy of Ms. Pacman, in which the original is much improved upon, with plenty of new gameplay mechanics and a lot more personality thrown in for good measure.
Easily one of the most popular genres for indie developers to work in is the platformer. The reason is because it is a simple formula that offers a fair amount of space for creativity – great for start-up projects especially. Tobe’s Vertical Adventure is yet another entrant from Singapore developers, Secret Base, into this very crowded genre. It sits as the second title featuring the video game nerd Tobe, who is ushered into finding the treasure of King Garuza by his blonde-haired crush, Nana. Previously released on Xbox Live, the Steam release sees Tobe’s Vertical Adventure on the PC for the first time, so how does it manage the port?
Oh ye valiant knights, come hither and cast thy magic over yonder to cleanse and save ye once humble origins from the evil Xitrof. Okay that’s quite enough of that. Nemesys Games describe Fortix 2 as a reverse turret defence game, but it seems much more than that with its addictive land-grab gameplay clearly deriving from the likes of Qix. Fortix 2 is designed in a way that makes it very hard to put down due to its satisfying risk-reward gameplay. It is surprising how far a simple idea can go towards making such an addictive and challenging experience.
With Bungie moving onto greener pastures and leaving their most famous franchise behind, the future of the Halo series has been left in the hands of off-shoot studio - 343 Industries. The announcement of not only a new entry into the Master Chief storyline, but a whole new trilogy of games has many of us excited, yet we can only doubt the capabilities of 343i, until we hear word of some concrete details. Alas, we do hold faith in 343i, and we have compiled 4 reasons as to why the onset of this new Halo trilogy will hopefully not be a repeat of the disappointment that was the second Star Wars trilogy.
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Video games have become a large part of culture in a multitude of countries around the world. The biggest industries are comfortably located within Japan and America, so it is uncommon to see games represent cultures outside of these – represent them fairly, that is. An exception is Europe, which currently has a growing industry with many indie games grabbing a lot of attention from press, and bigger titles like the Polish The Witcher II: Assassins of Kings and Swedish-developed Battlefield 3 being part of mainstream gaming fare. Quite unsurprisingly, Arabic game developers do not share such a successful story – yet, their work holds a high significance in the future of the gaming industry.
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Tuesday, 14 June 2011
If there is one genre or collection of games that can only really be found within the indie gaming scene, it is experimental games. On my many trips around the net I often stumble across some games that astound me for various reasons. I am specifically interested in games that blow my expectations out of the water and completely surprise me by bending or just completely abandoning typical conventions of game design.
As far as delivering an experience goes, 1916 is outstanding and will remain as one that will stay with me. The game immediately draws comparisons to Amnesia: The Dark Descent due to the horror it is able to induce into its players. To get the full experience of 1916 requires a playthrough in the dark with headphones on, the game design does the rest. As far as atmosphere goes, the game gets it right. I am in love with the visual design especially. Admittedly the graphics let the game down in places, but the ‘authentic’ black and white, grainy style really adds to the grim setting of the game. The first person perspective and lack of HUD only enhances this further and allows the player to get really immersed into the environment.
One of the most anticipated titles of the year is The Elder Scrolls V: Skyrim. With long-time competitors Bioware being shunned by players, Bethesda has an opportunity to seize the day. The pressure is on them more than ever to deliver the game that players are hoping for. Failure to do so could potentially mean that this year will see the fall of not just one, but two heavenly figures from the sky.